COMMUNITY MATCH DATA
Perk statistics
Usage and team results while perks were equipped. Ranked and casual matches only—custom games are excluded.
Loading recorded perk statistics…
Completed matches—
Usable player-match loadouts—
Perk uses · selected type—
Equipped win rate is not perk strength. Heroes, player skill, teammates and other equipped perks all affect the result. Fewer than 20 decided uses is flagged as a small sample—not a statistical confidence threshold.
Swipe the table sideways to see match counts and results.
| Perk | Equipped win rate | Matches | Uses | Wins | Losses | No result |
|---|
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HOW TO READ THESE NUMBERS
Loadouts, not isolated experiments
- Perk type follows the catalogue slot category. The type filter narrows the table and perk-use total; completed matches and usable loadouts continue to describe the selected time period and game mode. Search narrows the table only.
- One use means one player had that perk in an unambiguous recorded loadout for one match. Duplicate slots and reconnects do not add uses. Multiple equipped perks each receive a use, so perk totals exceed player-match totals.
- Matches counts distinct completed matches with a usable record of that perk. Several players using it in the same match count as one match, but several uses.
- Equipped win rate is wins ÷ (wins + losses) for uses. Results follow the recorded team's final winner, including backfillers and early leavers. No-winning-team results are excluded from the percentage. A perk may appear on both teams.
- Recorded hero, team or perk-set changes across reconnects are excluded. Unknown perks or invalid hero/team records are excluded too. No recorded perk rows are reported separately; we cannot distinguish an empty loadout from missing archive data.
- Legacy level-3 IDs ending in
_3are combined with their matching unsuffixed perk after the level-removal migration. Matches and player uses are deduplicated across both IDs; win rates are recalculated from combined results. Expand Catalogue ID to see merged legacy IDs. Other variants remain separate. Only known perks seen in the archive are listed; a dash means no decided uses, not 0%. - Filters use completion time in rolling UTC windows. All recorded means this Reborn server's available archive, not original-game lifetime history. Perk snapshots show recorded loadouts, not proof of every mid-match change or whether a perk activated.
- Updated every five minutes. Only aggregates are public—no player names, account IDs or individual match records. These are descriptive results, not a tier list or a controlled comparison between perks.
